#ifndef GAME_SERVER_HPP_
#define GAME_SERVER_HPP_

#include "../lan/server.hpp"

namespace ps
{
namespace lan
{

class PixelShooterGameServer
{
public:
	PixelShooterGameServer();
	~PixelShooterGameServer();

	void Update(float dt);

	void Start();
	void Stop();

private:
	lge2d::lan::server::Server m_server;
};

} /* namepsace lan */
} /* namepsace ps */

#endif /* GAME_SERVER_HPP_ */
